1. Welcome to the Minecraft Survival Games, tributes!

    We are the first Official 24/7 dedicated, fully automated, "Hunger Games" style Minecraft servers attracting over 1,000,000+ players. Sign up on our forums today so you can qualify for future tournaments and special events! We provide Minecraft Survival Game servers in the United States, Europe, Canada, Australia and Asia. We offer around 3720 slots of pure PVP awesomeness. If you are looking for rules, click here. Be sure to check out our live leaderboards statistics page as can show off your skill to the world!

Our new deathmatch, your thoughts!

Discussion in 'News and Announcements' started by ChadTheDJ, Jul 19, 2012.

?

Do you like this new setup?

Yes (Please explain below) 116 vote(s) 55.2%
No (Please explain below) 94 vote(s) 44.8%
Thread Status:
Not open for further replies.
  1. 2012-07-19_19.08.37.png

    It seems people have been majority loving the new way we end the games as we just modified some parts of the game to make it. We have been hearing out our members based on how long the games were lasting, so we set up a new DM with a new timer system that seems to be majority in favor:

    24 Tribute Games:
    20 minutes long
    Deathmatch triggers at 3 tributes remaining and lasts 5 minutes.

    48 Tribute Games:
    40 minutes long
    Deathmatch triggers at 6 tributes remaining and lasts 5 minutes.

    120 Tribute Games:
    60 minutes long
    Deathmatch triggers at 12 tributes remaining and lasts 5 minutes.

    The new sand system helps to make sure we will always have a winner because we saw based on peoples complaints. What tributes do at the end is they will run and run in circles so you will never catch them. Thus making a game impossible to run as ruins it for the players. However, with this new DM, we are noticing people are experiencing more client related lag. Do you like this system? Share your thoughts below.

    Attached Files:

  2. Google Administrator

  3. i honestly think the game lengths for the 24 servers are too short. it makes for large death matches, in which are crawling with hackers. i like the arena, but the setup is not to my liking. i'm going to have to vote no.
  4. Having games lasting a long time was our number 1 complaint we have been seeing. Yes we had everything as an hour but it seems within the first 15 minutes, more then 50% of the people are already eliminated.
    jonathan6405 and Ikanacanyon7 like this.
  5. Although I love the new deathmatch, I think you should set it back to 1 hour for 24 servers. It is too small a time to have any fun in this game. I am going to have to say, no.
  6. the complaints were from people who didnt like man hunting down in maps... the short time thing makes games worse, because there is only 1 chest refill :|. again, its too short.
    lord__ferrok, guggex8 and Hawk62 like this.
  7. Yeah I can see that being in issue with the 24 slots on only having the chests refill once, but it seems an hour was a little too much? Possibly there is another sweet spot in times we can find that has a good balance.
  8. Hawk62
    Iron Sponsor

    I honestly think that the 24 player games are way too short. They need to be at least 40mins. I love the arena and think it's super nice but it lags way too much for me and I can't really fight at all :(
  9. Sorry, but i totally disagree with you. The shortness adds excitement and specs and the lead players wont have to wait so long. Its good Chad!
  10. I think 20 minutes is kind of short. I mean, people don't have much freedom and time to set things up and go to their chest routes and explore while figuring out puzzles. I think at least 30-40 minutes is good enough. I do like the new deathmatch though.
  11. i love the new system. it keeps the rounds nice and short. (as a side note, i hate how the servers restart after every round! you should make it restart every 5 rounds. i liked it with no restarts best but i know you cant do that so at least do this.)

    i vote yes! but make the 24 player 30 min please.
    and i agree with rae
    Fog_You likes this.
  12. i like it, but maybe a 30 minute game? i still vote yes. it gives a chance to the underdog.
    cat12347 likes this.
  13. I like the sand falling trap concept, It gets annoying when I'm in the last three, and I have to chase a guy with leather armor- Meanwhile, a guy with the same equipment is running behind me and killing me. Hopefully this gets rid of that.
  14. I am okay with the shortness of the survival games, but the death match has become extremly laggy. With the falling sand and the ability to see the spectators, I get about 2 FPS during the deathmatch, and either lag and get killed immediately, or I end up lagging out and falling in the lava. If there was someway to make it so that the FPS could go up during the deathmatch, I would love the new set up.
    FunkyFred likes this.
  15. 30 minute 24 player game, 50 minute 48 player game, 1 hour 120 player game. Seems quite reasonable to me. Also, the new deathmatch is amazing, I love it!
    Fog_You likes this.
  16. The new setup is perfect. I agree with all the new changes and think it brings a larger challenge/prize to death-matches. I see it as a "Bigger" reward to get to DM and have the pleasure of playing and seeing all the specs cheer you on while you have 2,5 ,11 other opponents to take on. The only thing that could be changed is the 24 tribute time limit. 20 minutes is a bit too short but something like 30 minutes would be enough to enjoy the game since 24 tributes games usually favor map 1 where there are wolves and other things that take time to achieve in the game. Great Job!
    NewYorkKidd9 likes this.
  17. Seems like making the 24 Tribute games round times longer is a majority opinion. We will adjust that later tonight to a longer time. Chests reset every night 1 time every 20 minute cycle, so 40 minutes mean the chests will reset at least 2 times. So about this:

    24 Tribute Games:
    40 minutes long (Change)
    Deathmatch triggers at 3 tributes remaining and lasts 5 minutes.

    48 Tribute Games:
    40 minutes long
    Deathmatch triggers at 6 tributes remaining and lasts 5 minutes.

    120 Tribute Games:
    60 minutes long
    Deathmatch triggers at 12 tributes remaining and lasts 5 minutes.
  18. I love all of it. Much better time-wise, and the people lagging when the sand falls, not sure what to say...although if it's the lag where you can't move, and you keep getting teleported back to the same spot, then try shifting. usually works. or jump in water for a while.
  19. Please mak
    I suggest 30...just imo
  20. oh my gosh that would be amazing chad! thank you for listening!! when will this be put in place? :eek:
  21. why did it put your post twice? :O
Thread Status:
Not open for further replies.

Share This Page

Facebook: